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Good Games!


Mastermind | Rubik's Cube | 15-Puzzle | Pong! | Solitaire | Dugout | Iceblox | Tetris

TETRIS
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MASTERMIND
By Karl Hörnell, March 7, 1996
Last modified October 17, 1997.

The object of this game is to guess the sequence of four colored pegs the computer has selected at random from the circled colors in the right field.

You start filling the holes at the bottom row with pegs, and each time you have completed a guess (i.e. filled all four holes) the computer will respond by giving you one peg for each correct color - black if your guess was also in the right place, otherwise white. (But you will not be informed about which colors were correct. That part you will have to figure out for yourself.)

If you haven't managed to guess the sequence by your 8th guess, the computer will reveal it to you and the game ends.

First select which colors you want to play with. (The default set contains blue, green, red and yellow. That's moderately difficult. For obvious reasons you are not allowed to select fewer than two. :-) Clicking on a color in the field on the right will toggle the circle around it on/off, indicating whether it will be part of the set the computer draws from. Then press 'Start' to begin.

In case you wish to start over, just press 'End' to discontinue the game.



Rubik Unbound
By Karl Hörnell, March 11, 1996.
Last modified April 17, 1996.


This is yet another Java implementation of the classical Rubik's Cube. I tried to make the user interface as simple and obvious as possible. You should be able to figure out how it works. Twist or rotate by pointing and dragging in "natural" directions.

Press s to scramble and r to restore (while positioning the mouse cursor somewhere in the applet region).


The 15 Puzzle
By Karl Hörnell
December 14, 1998. Last modified June 15, 1999.

Scramble
Solve
Toggle control


Java Solitaire

By Karl Hörnell, February 28, 1996





If you are not familiar with this game, the object is to remove as many marbles as possible from the board. The only legal moves are horizontal or vertical jumps with one marble over another to an empty hole on the other side, whereupon the marble that was jumped over goes away. To move, just drag the marbles in some legal direction.

 


Don's Dugout

By Karl Hörnell, Aug 18, 1996.
Last modified Oct 24, 1997.

In addition to loading the sound and graphics data, the game will need a few seconds to prepare some fractals used in the scenery, so please be patient.

The colored horizontal bar at the lower left in the introduction screens shows the current speed settings of the game. The red part is the minimum amount of time per animation cycle the processor is given to take care of other things. The total bar, i.e. red plus yellow, represents the minimum amount of time an animation cycle is allowed to take.

Press A or S to decrease or increase the red time and Z or X to decrease or increase the total time. Default values are 20 ms for the former and 100 ms for the latter, which feel OK on a Sun SPARCstation 4, but you may need to tweak and tune them a bit to make the game run optimally smooth on your machine -- especially if it has a slow processor.

 


Iceblox

By Karl Hörnell, April 8 1996


Pong!

  
 
       
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